There's a possibility that a solution for this is coming soon in light of D2R Items the fact that Blizzard has spoken about the fact that some players cannot find matches in Battleground PvP In the course of one month, Jitsallbusiness stated that Blizzard finally got back to him about it. But it's unclear what happens when they start playing him again with such a good character and whether it's possible that he'll lose how much he's invested. In the comments, as some commenters suggested when the scenario was unfolding it's possible that this is the outcome after you "win" a pay-to-win game.
Diablo 3's 2012 launch was a failure due to its ever-online requirements, its broken servers, and an actual-money auction house that nobody appreciated or wanted. In the present, 10 years after, we can confirm that eventually Blizzard was able to get things back on track in the form of Diablo 3 and ended up with a great ARPG. But why did it take over two years Blizzard to eliminate that annoying fake-money auctionhouse? The answer is, you can blame the box the game was shipped in and their promises on the back of their packaging about an operating auction house.
As spotted from PC Gamer, some former Blizzard and Blizzard North employees held an open forum at last weekend's Portland Retro Gaming Expo. On that panel, the group of former Blizz developers discussed the background of Diablo and their own personal connections to the games, as well as sharing their stories about the making of the franchise. On the panel, the former lead designer of Diablo 3, Jay Wilson spoke about the controversial auction house, discussing its origins , and much more.
"When I was working at Blizzard," said Wilson, "the reason for doing the auction house with real money was security. It wasn't about money. We didn't expect to make the amount of money we did. The most difficult thing with D2R Ladder Items was item duping and duping hacks and all the gold sellers, and all those things."